After evaluating each block of the following code I played a few notes on the keyboard and heard the now-modulated dulcet tones of our simple sine-wave synth : MIDIIn. I plugged an Akai LP25 keyboard into my laptop's USB port, then I opened the ALSA MIDI panel in QJackCtl to connect the LP25 to a SuperCollider MIDI input port. The example also introduces a more complex SynthDef, with a gate value added for constructing an envelope to shape the audio output for each note played, similar to the example above. I have published several SuperCollider Quarks. CTK classes were originally developed by Josh Parmenter. The SuperCollider programming language is the main sound and music composition tool I have. The main difference is that these classes can easily be used to populate a CtkScore for non-real-time (NRT) synthesis. The next example takes our little sine-wave synthesizer and puts it under MIDI control. The CTK Objects can be used as a replacement for the object oriented classes in the standard SuperCollider distribution (Synth, Buffer, Group, and Bus). She might get even more interested when she learns how to create a GUI for triggering this Task, but before we get further into SuperCollider's GUI capabilities let's look at its MIDI connectivity. In 1964, Murray Gell-Mann and George Zweig suggested that hadrons might be. SuperCollider is an environment and programming language originally released in 1996 by James McCartney for real-time audio synthesis and algorithmic. CodingDojo for holding CodingDojo sessions via internet Workshop Materials: see also Quark(Utopia). Now things are looking a lot more interesting to our composer, especially when she starts figuring out how to apply randomization to other variables, e.g. A similar description also applies to the nucleons and to the quarks within them. When the Task is evaluated the synth named Randy will be played 16 times, each time at a different frequency, with half a second between notes. We'll employ the services of a SuperCollider Quark called AutoGui to make things easy for us novices : a = SynthDef(\sinetest, ).send(s) // Send the definition to the server. Let's add a simple GUI to control the synthesizer. Now let's make things a little more interesting by adding a little randomization, a neat GUI, and some MIDI control. In the first part of this series I introduced SuperCollider3 and its most basic operations.
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